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Post by Sisho Sono Shimo on May 19, 2011 2:40:26 GMT -6
Gun Bunny, like the Kensei, devote themselves to the gun for most of their solutions. They are often self training for even the most unlikely situation and train themselves to use any fire arm without fail in those situations. They often use their skills to defend themselves or others and tend to play more of a lone wolf or mercenary role.
Most of the Gun Bunny skills focus on their firearms and often relate to a certain type of gun instead of overall. The weapons wielded by the Gun Bunny are any type of fire arm, ranging from a semi-automatic pistol or revolver to a grenade launcher or heavy machine gun. With some guns, even duel wielding is possible.
The Gun Bunny starts with 500k PL and 3 techniques, most of which must pertain to the gun that they start with. They also learn techniques at every 1 mil PL from there on out. A Gun Bunny starts with a single firearm of their picking (Though classified as a basic weapon in terms of monetary value) and this may or may not last them through their journey. They have a x2 bonus to zeni gains.
A Gun Bunny can be of any alignment, although they tend to be strongly motivated for whichever route they choose to take.
Promotions:
Expert: An expert is the title given to a gun bunny after they've reached a point in their progression where accuracy is no longer an issue for most targets. They tend to wait for the movement of anything that might be a danger before they prepare to do anything at all, relaxing most of the time. This is acquired at 2 mil PL and requires several training sessions for accuracy to be pulled off. X5 PL Permanently, X5 PL/Post. Gain one free gun of their choice from the shop up to 100k in value.
Grenadier: A Grenadier is the epitome of the perfect gun user. Their skills are unparalleled and they can even handle themselves in melee combat with their gun with little error. While rare, a few cases of a Grenadier being able to shoot at another bullet aimed at them and connect properly with it. This is acquired at 150 mil PL and requires vigorous training and combat situations (Both win and lose). X10 PL Permanently, X50 PL/Post. Gain one free gun of their choice from the shop of up to 500k.
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Post by Sisho Sono Shimo on May 19, 2011 2:50:24 GMT -6
Kensei is a person who lives day by day through the way of the sword. This can be of any route, through using the sword to defend others to simply using it to slaughter everyone around them. Although as time progresses, the number of Kensei tends to thin out - there would always be those capable of handling a sword to unparalleled perspectives.
Most of the Kensei's abilities focus around the sword and in a few cases, they branch off to using other weapons as well as their sword (Although this is very rare), The weapons used by kensei is any type of one handed or two handed sword/dagger type weapon. This can pertain to a single blade or twin blades.
The Kensei starts with 500k PL and 3 techniques, most of which must pertain to the sword that they so wield. They gain another technique for every 1 mil PL after that. They also start with one bladed type weapon (Sword or Dagger of their picking (although this is still labeled as a basic weapon in terms of monetary value) that may or may not be with them throughout their journey. They also get x2 to zeni gains.
Kensei's may be of any alignment and tend to stay to that path with very little tendency away from it. Good Kensei fight to protect someone or something, even if it means their life. Neutral Kensei Fight for what they so choose to fight for at any time. An Evil Kensei fights simply because they want to fight, or simply to slaughter everything they can
Promotions:
Ronin: The Ronin rank is proof that the Kensei has honed their skills enough to make their name well known to the world. They tend to journey often in order to perfect their skills from this point and have little competition with them on their adventures. The way they move their blade when they attack tends to be consistent with the flow of what some may refer to a dance, but still leaves openings. This requires a 2 mil PL to acquire and is often also associated with consistent training and/or battles. X5 PL Permanently, X5 PL/Post. You get one free sword from the shop with a price of up to 100k
Grand Kensei: This is the title given to the blade users who have not only perfected their technique but have pr oven their ability countless times. Their sword is a perfect extension of their body (Metaphorically speaking), and they can flow perfectly with their blows to prevent openings that can cost them their lives. Very few, if any at all, stand in the way of a Grand Kensei and if they do, it won't be for long in most cases. This requires a 150 Mil PL to acquire and is associated with countless victories and losses in both training and battles (You have to know your own weaknesses after all). X10 PL Permanently, X50 PL/Post. You can chose any sword from the shop of your choice, up to 500k.
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Post by Sisho Sono Shimo on May 19, 2011 2:52:09 GMT -6
Martial Artist: A human that has studied in the martial arts. They have trained their body to be stronger and faster than a normal human as well as tap into their inner Ki. They have the ability to start out with energy blasts, flying, and sensing powers. These abilities start out weak, but grow and prosper as the individual gets stronger. They start with three techniques and gain another for each 1mil pl they gain, they start out with 200,000 pl.
Kaioken: x10 transformation, need 5mil to obtain. You must learn a total of five Offensive Attacks and Defensive Attacks. After this you can unlock the power of the Kaioken by training with yourself extensively.
Unlock Potential: x20 transformation, need 15mil to obtain and then go through intense meditation. During this time you must seek out your innermost power, and release them as your finish meditating, giving you access to a whole new level of power.
Super Being: x50 pl, need 45mil to obtain. This is when the martial artist reaches full potential, pulling out all of his ki and mastering it. This can cause his body to grow massive as he taps into his full power, and his body will then return to normal as he conceals it once again. Their speed and power will duplicate in this form, as well as the strength behind their attacks.
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Post by Sisho Sono Shimo on May 19, 2011 2:55:29 GMT -6
Quincy: Quincies are a old and proud race of humans. They have high spiritual energy and have the ability to sense other powers. They live to destroy hollows and other means of evil. They use a bow made from pure energy. You start with a Quincy Cross around your wrist that helps you to form your bow of spiritual energy. You pull back, and when you let go a arrow of spiritual energy flies at the target. The Quincy Cross is not always a cross; it can be many different shapes. Quincies also have the ability of spiritual strings. If their body is broken they can still fight by using spiritual strings throughout their body, like a puppet.
Quincies start with 300,000 SP Quincies cannot fly, but they can use flash steps like the soul reapers can, which is like teleporting from place to place. They start with three techniques, and gain another for every 1mil SP they gain. Not only can they make techniques for their bow, but from silver tubes that are full of spiritual energy, and other weapons and abilities that quincies have the power over. The spiritual energy from your bow can also me used to make pentagon’s for defenses.
Sanrei Glove: x10 SP, need 10mil sp to obtain. This is a glove that Quincies use to raise their spiritual power greatly; it also comes with a outfit that matches the glove. The glove forms into a metal bow that usually has a streak of color to it; the same color as your aura. It takes many days to perfect this transformation though, so you must have a long post of you training with it. If you do not train with it and over use it…..then the power could kill you. It makes all your attacks much faster and more powerful. The Sanrei glove can never be removed. If you remove it, it will collapse and all your energy will pour out of you at once, making you almost invincible for a little while (10 posts, it is about x60). After that time is up, you will lose your Quincy power forever, and this transformation. At this level Quincies can learn their own version of flash steps.
Bangle: x30 SP. Need 25mil SP to obtain. You must have lost your Quincy powers due to removal of the glove, to use you must buy from store. If you do not buy from store then you will be rendered powerless until you regain your quincy powers, therefore, this transformation is not required for you to get. This is basically another form of the Sanrei Glove. It allows you to once again use your spiritual energy and draw in the particles around you to fire arrows. It forms a metal bow and an outfit to go along with it, just like the Sanrei Glove. You must also train with this bow as well or it will destroy you, you must make a training post for this. After a while, the bow will break from overuse, and if under to much pressure, then you will also lose this transformation. It does not grant you your powers back, but allows you to draw in spiritual particles around you and use them. .
Quincy Powers Regained: x50 SP, need 40mil sp to obtain. This is when you regain your spiritual powers. To regain your powers, you must train with another Quincy (Can be an NPC you make up). They will fire quincy arrows at you that you must continue to dodge until you body is at your limit and you can no longer move. Then to be hit exactly 19 mm to the right of their heart with a spirit arrow. After this, a pentacle-shaped scar will form on the point of impact, and your powers will be restored. Once you mater your powers again, you will be stronger then ever. you will use your quincy cross once again instead of the sanrei glove or another bangle. Your spiritual bow will change, allowing to to show more rapidly and more fierce attacks.
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Post by Sisho Sono Shimo on May 19, 2011 2:56:13 GMT -6
Alter Users: Alter is the ability to break down matter and transform it into a power that can be used by humans. Alter users are recent and young, since you have to be born with alter powers and the powers did not start manifesting until roughly 22 years ago, during the "Great Uprising." This uprising was a huge earthquake in which a small section of Japan was thrown into upheaval, destroying huge portions of land. After this alter users began to be born, some Native alter born outside the city, and some born in the city, working for HOLY.
An alter can come in the form of an independent body (Being of humanoid shape usually), an element like a water or blizzard, harmonious armor that is actually part of the user, or an intangiable power such as telepathy. However, in order to call forth an alter, matter must be processed to use the energy or resources to crystallize or create the alter. In other words, part of the surroundings will be dissolved to make the alter form. The user can control whatever is taken to make the alter. Each alter also has its own unique name.
They start with 300,000 AL and have a x2 Zeni bonus. Alter users cannot use energy or fly unless it is apart of their alter. They do not have the ability to sense other powers, they can only sense other alter users. Their alter starts with one ability and gain another 1mil AL.
Level 2 Alter: x25 multiplier. Can only be achieved after defeating the crystal alter (This is a powerful alter that has no user it's Pl is around 25mil meaning you'll need this much Pl to fight and beat the alter.) If it is harmonious armor, it covers a little more of your body, if it is independent body, it grows a little in size, etc. After using this form for a certain amount of time, your body begins to take on one distinct feature that reminds one of their alter. An example of this is Kazuma's level two alter, which left two thin lines up his right arm and starting doing something to his arm that made it look kind of like crystal up near his shoulder. Using this form is very stressing on the user, and cannot be held for more than 10 posts. They can still use their level 1 alter even after attaining this.
Level 3 Alter: x50 multipler. 50mil to obtain. This power is gained by intense anger toward a single individual. In this form your alter takes on a huge change. For harmonious armor, it will cover your whole body, with independent body alters they will grow more and even you can have armor, even a weapon, made of the alter material. After using this alter, your body undergoes a radical change. Various parts of your body change depending on your alter ability and leave physical marks upon your body. This can change anything from skin, to hair, to eyes, etc. This form is extremely stressing on the user's body, letting them only hold it for 5 posts. Afterwards they will pretty much be exhausted.
A user can start the fight with their level one alter, and then when it fails and runs out of power, they can then activate their level 2 alter. If that doesn't work and they are still able to move, they can activate their level 3 alter. They can go straight to level 3 if they want...but it would not be in their best interest to do so.
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Post by Sisho Sono Shimo on May 19, 2011 2:58:09 GMT -6
Geass User: A geass user is one who receives a great power that appears either on their head or in their eyes. They get it from an immortal and each geass is extraordinary but different in each person.
Geass Users start out with 100,000 PL and a Knightmare Frame. Knightmares are robotic humanoid war machines that are usually around five meters tall. They can carry weapons, armor, and other combat items. Your knightmare starts out with two items and you can add another item/weapon for each 1mil pl you gain. The geass user sits in the knightmare frame and nerves are attached to it. When the user's leg moves, the knightmare's legs move. It also reacts to your mind and thoughts so that it is the perfect combat machine. It also works off of your energy, so your knightmare's pl is the same as your own, in a sense you are one and the same.
Geass Users must make prepares on their Knightmares. Each limb cost 10k to repair, the head cost 5k, the body cost 20k, can each weapon or item made for them cost 1k to fix. This is another thing that requires awedome RP abilities. You must know what will break it, when it will break and when to repair it. Because of this, Geass Users also get a x2 zeni bonus.
Since a geass is so powerful and dangerous it is only for the top RPlers, in other words your RPling abilities must be "astronomical". If you try for one of these and either I or another staff member says no because they don't think you can handle it then don't argue. if you argue it just proves you can't handle it. Geass users cannot get majin, cursed mark, or bijuu. They cannot look for dragonballs or jewel shards, they can only buy them and take them from victims. They cannot get a devil fruit or kekkai genkai either.
Different Geasses: (each user can choose one below, once they are all picked then there can be no more geass users.)
Puppeteer - This geass appears in the user's left eye. For this geass to work you must look your opponent in the eye. Once the person is under the control of the geass you can give them any command you want, but it can only be one command. You can make them do anything you want, even kill themselves or kill someone else. you can only use it one time per person. So it does give you a bit of god modding privileges. The Time Master and Mind Reader and counter this by using their geasses to try and avoid it. Sharingan can also block this out with its genjutsu abilites. A sharingan user can also remove the command that was given to someone under this geass. Doesn't work on Rinnegan clones.
Time Master - This geass allows the user to send up a time field around the area and freeze anyone and anything inside of it but the user can still move and walk around in it. It only last for 5 seconds thought so RP it right. You can use it five times each fight and can use it on the same person as much as you want. Projectiles, objects, or other characters that enter the time field while it is already up will not be effected by it so you still can be attacked. You cannot kill someone while they are frozen though. You can put them in check, put a knife to their throat, but you can't kill them. You don't have to be looking in their eyes to use it. The mind reader could try to counter this by knowing you were going to freeze time, know what you were going to do, and then try to use fast reactions or catch you by surprise once the time field is gone.
Mind Reader (Kosuke Amada) - This geass allows the user to read anyones mind at anytime. There are no limits, it can be used at all times every time on anybody. Can help you meta game a bit too since you know what your opponents are thinking and know what they will do before they do it. You don't have to look in their eyes or anything but they must be in the same thread as you in order to read their minds. The Memory Reaper can counter this by hiding his own thoughts and memories. Doesn't work on Rinnegan clones.
Memory Reaper- You must look in your opponent's eyes for it to work. With this you can wipe someone's mind and give them new memories, false memories and lies. It can only be used once one a person. If you use it on someone with majin, devil fruit, bijuu, cruse mark, or kekkai genkai then you can make it so that they forget how to use it. The Mind Read and the Puppeteer can counter this by using their geass to restore someone's memories to normal. Sharingan can also block this out with its genjutsu abilites. A sharingan user can also restore someone's memories. Doesn't work on Rinnegan clones.
Foresight - Allows the user to see the movements an opponent is going to make before they even do it, allowing them to read into their movements up to five steps into the future, always staying a few steps ahead of their opponent and know how they will react and how they must act. This geass does allow a bit of meta-gaming because of its ability.
Berserk: x5 permanently, need 15mil. this is when the geass gets out of control and the user has problems using it, it has become too powerful. x5 each post, automatically reach this once you get to 15mil.
Puppeteer - Loses control and can't turn their geass off, so they can accidentally use it on a friend or give an order they don't want. Can hide it with special contacts or sun glasses that can be bought in the store, but watch where you aim it once you take them off.
Time Master- Can no longer control when they set a time field it happens at random times. When in a thread they must make a OOC at the bottom of each of their posts and then roll two six sided dice. If its a 7 then they can use the time field in their next post.
Mind Reader - You are now constantly reading peoples minds, their thoughts are flowing into your brain and its hard for you to think, sort things out, it starts to drive you a bit insane.
Memory Reaper - Your geass is constantly on now and you can't turn it off, you could accidentally wipes a friend's memory then you would have to give them a new one. Can conceal it with special contacts or sunglasses in store. Watch where you aim it once you take them off though.
Foresight - You are constantly seeing a bit into the future everywhere, you are confused with what is now and in the future, what his then and there. The only peace you have is when your eye is closed and the geass is sealed behind it. Some drive themselves to sewing their eye shut and only unsealing it when they want to use the geass of Foresight.
Immortal: x10 permanently, need 120mil. This is where the geass user seals the deal with the immortal that gave them the geass. They use their geass powers to make the immortal a mortal. Then they must kill the mortal and then they will become immortal themselves. When they become immortal they have two paths they can choose from. They can no longer be killed but they can be beaten. You can still lose a fight by being blown to bits or getting knocked out of losing your head. It still takes time to heal and restore your power but you cannot be killed. Since you can still be beaten then your opponent still has the right to claim the item or 10% cash as usual, as if they had killed you. x50 gain each post. You also get a free Orbital Frame when you reach this level.
Choice 1: Keep your geass and still be immortal but it will always be stuck in berserk mode and you will not be allowed to obtain anything in choice number 2 still, other than Bijuu, Majin, Dragoon, and Beast Spirits. These will be the only things you can roll for now.
Choice 2: Now that they lose their geass they can roll for pretty much anything. They still cannot get curse mark. Also, other Geasses don't work on them now. An immortal cannot be effect by a Geass what so ever.
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Post by Sisho Sono Shimo on May 19, 2011 3:01:51 GMT -6
Benders: Benders are those that can use chakra to bend a certain element: Air, Water, Earth, Fire. They can only learn to bend one element for they only have one chakra type and it is impossible to bend another element. All benders start out with 200,000 C and three techniques that go along with thier elemental bending. They can learn a new technique for each 1mil C they gain. They cannot sense other presences, only air benders can fly (using gliders), and the only source of energy they have is their bending.
Air Benders can start out with a air staff which is also a glider. It helps them air bend and they can use the glider to fly.
Water benders can start out with a spear. They usually live in cold and harsh conditions and spears are more relevant for fishing, and for carving out of giant sea creature bones.
Earth benders can start out with a large battle hammer. It is thick and made of steel, it allows the earth bender to get a bit of a boost when sending earth flying or smashing it.
Fire benders can start with a short sword. Fire benders usually come from families of which smithing isn't uncommon, therefore weapons like swords are abundent.
Semi-Master: x5 permanently, need 10mil C to obtain. This is when a bender has reached a certain level in their bending where they somewhat stand out above the rest, as in they are now good fighters and no longer rookies. x5 each post.
Master: x10 permanently, need 100mil C to obtain. This is where the bender reaches the best of the best. They stand out above the rest and are among the greatest of the benders. x50 each post gain.
Air Benders can now use the air however they like, giant hurricanes and tornadoes. They can also now choose to get the blue arrow tattoos across their body, symbolizing they are masters.
Water Benders can now draw water from anywhere, they can even blood bend. Blood bending is tricky though and someone can still fight back at it with their own strength and will power. You must be at least twice as strong as someone to even get it to work, and then at least three times stronger to render them helpless. Blood bending takes a lot of energy though, may only use it 5 post each fight.
Earth benders can now bend metal. They can use it to strike, to defend, whatever they wish. It is very hard to bend metal though, can only use it 10 post per fight.
Fire benders can now user blue fire all they want. They can also shot lighting out of their fingers and use it to strick people. Lightning is a powerful, deadly, and fast force. Its energy is enormous. Can only use it five times each fight.
Avatar: The Avatar is someone who can master all four elements, the only who can learn more than one. They start with 400,000 C and three techniques, the techniques can be of any element. Which ever nation they choose to start out in, then they can also use the weapon from that nation. The avatar can also get a animal guide. Those that start as Air Benders get flying bison, those that start as earth benders get giant badger moles, those that start as fire benders get a dragon, and those that start as a water bender technically they don't have animal guides, their only guide is the moon at night. So if you want to start as a avatar in the water nation then you can pick a animal guide from one of the other three. Cannot have bijuu or majin with this. There can only be one avatar at a time and you must roll for it.
Avatar State: X2 transformation, the avatar starts with this and can activate it at anytime. Control is usually lost in this state. While in the Avatar state you have mastery all of 4 elements and the knowledge and wisdom of all the past Avatars. Can only be used for 5 post each battle, can gain additionaly posts through endurance training with the vizards.
Master Element 1: x2 permanent, need 5mil. This is when the Avatar masters their first element. x2 each post.
Master Element 2: x3 permanent, need 20mil. This is when the avatar masters their second element. x3 each post.
Master Element 3: x3 permanent, need 80mil. This is when the avatar masters the third element of choice. x5 each post.
Master Element 4: x3 permanent, need 280mil. This is when the avatar masters the final element and becomes a fully realized Avatar. x50 each post gain.
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Post by Sisho Sono Shimo on May 19, 2011 3:05:18 GMT -6
Human (Spiritual Powers): These are humans with higher spiritual powers than other humans. Their abilities can be severely different, either taking after that of a hollows or that of a soul reapers. They start with one ability, whether it be an attack, transformation of their body, or item, or something, it can vary. They could even be a spell castig monk, a charm caster preist or preitess. They can sense the presence of others, but cannot fly or use energy unless that is within their ability. They start with 200,000 sp. They can create techniques for their ability for each 1mil sp they gain. They can also search for jewel shards every 50 posts instead of every 100 posts. Also, if they wish to use one of their special techniques slot for the power, they have the ability to sense the jewel shards on other people as well.
First Stage: x2 permanently, need 8mil. this is when their ability grows and becomes more powerful, perhaps taking on a transformation. this opens up new abilities and techniques to them, once again it can vary. x2 each post.
Second Stage: x5 permanently, need 30mil. The second stage of their ability when it changes and grows in power once again, opening up yet more possibilities and techniques. x10 each post.
Third Stage: x5 permanently, need 200mil. The final stage of their ability when it goes through its last stage of growing and evolving. This is where they each their full potential of their abilities, unlocking the best of their abilities and the best of their techniques. x50 gain each post.
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Post by Sisho Sono Shimo on May 19, 2011 3:06:08 GMT -6
Human (Ninja): Start with 200k C. and have a x2 Zeni bonus. You start with three jutsus, and can learn another for each 1mil C you gain. It has to within your level though of course. If you are only a genin then you can't have a super ultra move that a jounin would probably have. You start out with unlimited kunai ,throwing stars, and exploding notes.
A ninja must pick one of the countries from which they are from. You can still travel to the other countries and train there, but you must decide which one you are from. You can leave your country and go to another if you wish. The country you are apart of will decide which kage you can become if you wish to be a kage, remeber you can switch countries to become kage somewhere else, but then you will belong to that country.
Academy Student: Beginner ninja go to the academy to learn basic ninja tatics and jutsus. They will train here until they are able to move on as real ninja, as genin.
Genin: x2 permanently, need 5mil. Lowest rank of ninja, beginners that have just graduated from the academy and have knowledge of the basic jutsus and more. They are put into a squad with two other genins and a jounin leader. x2 each post.
Chuunin: x2 permanently, need 20mil. Ranked one level above genin, recognized as being able to master jutsus and lead other genins, they stick out from the rest of the beginners, their tactics prove their worthy ness. x4 each post.
Jounin/Rouge Ninja: x2 permanently, need 60mil. Whether you choose to leave the village and become an outlaw are not, these ninja are at the jounin level, higher than genin and chuunin. Often put as leaders to command small squads of chuunin and genin. They are smart and superior in tactics and jutsus. x10 each post.
S-Rank Jounin/ANBU/S-Rank Outlaw: x2 permanently, need 230mil. Ninja that stick out even from the jounin themselves. Mastering jutsus others cannot, creating jutsus of their own and leading squads of elite ninja to do dangerous missions. x 20 each post.
Sannin/Kage: x3 permanently, need 500mil. Those that have trained under Kages and those that have become Kages themselves. Masters of jutsus and ninja skills, leaders of villages, organizations and large groups. This are the top ninja, the deadliest and most powerful ninja. At this level, after learning a jutsu that can revive, you can revive someone every 100 posts. x50 gain each post.
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Post by Sisho Sono Shimo on May 19, 2011 3:07:07 GMT -6
Human (Death Note User): These are humans that have come across a Death Note and now have a Death God as well. They start with 100k sp, but their death god automatically gets a x10 modifier of what they get, so the death note starts with 1mil sp. They start with three techniques for their Death God and can gain another technique for their Death God each 1mil sp you gain. The human alone cannot use energy, fly, but can sense presences. The human isn’t very strong without its Death God. Sure he/she might be able to put up a fist fight or so, but It would not be as effective as if the human used their Death God to fight. Death Note users cannot obtain Jinchuuriki, Curse Mark, or Majin. The Death God can fly for most of them either have wings or concealed wings. They can also use spiritual energy. They also have the ability to sense powers and locate those who have obtained a death note. To use your Death God in a fight, it would be like a regular fight almost, except you are the Death God and not yourself. You will be writing down the actions of your Death God in your Death Note. The Death God will respond to those. So if you write down that the Death God threw a punch and what not, then it will. You have to have fast reflexes in writing though and thinking. For if you do not plan ahead then your Death God could be in some trouble and have a hard time blocking. Rules of the Death Note:Addition Rules: You can kill any person by writing their full name on the Death Note, but you must know what they look like too. Some people have their names displayed, but that does not count. You must meet the person and they must tell you their name. Trick them into telling you somehow, and remember they don't automatically know you are a Death Note user unless having information from somewhere. Even though it is obvious because of OOC stuff, IC it should not effect you. A player that acts differently and is clearly trying to avoid telling you their name because they know you are Death Note User even though their character shouldn't, then that is God Modding....or otherwise known as metagaming. You can only kill someone for every 100 posts you have. If you use the Death Note to kill someone then you can’t train in the Other World. If you are fighting NPC then use the Death Note all you want, there are no rules limiting you. The 100 posts is for actual RPGers so that they don’t get frustrated. Feel free to use it in trainings and any other NPC post. Because of this power I am afraid that you cannot look for Dragonballs or Jewel Shards. You could however, fight someone for them or buy them from someone. You cannot kill the same person twice in a row. You must have a 2 person difference before you can kill the same person. This is so that someone doesn’t constantly get sent to the Other World after coming back. If your Death God dies then you must travel to a place between the Hollow Realm and Soul Society. This place is called Cursed Realm. The only way to get there is to kill yourself. Since a Death Note user can neither go to heaven or hell, then that is where you will end up. If you die, then your Death God automatically goes with you so you have no problem. The only problem is getting out of the Cursed Realm. You will have to either be brought back by someone through their powers, a wish, or other means. You could come back on your own using your Death God powers, but that only takes effect once every 500 posts. The only way to kill a Death God is to have them fall in love with a human and sacrifice their lives to save them. Since the Death God is fighting for you then it is vulnerable, so it can die. I am sorry to say that it is not invincible. Shinigami Eyes: x25, your shinigami now gets x25 of what you get instead of x10. You lose half of your SP to get these, but since its so powerful you need at least 20mil sp before you even try to get them. The shinigami eyes, powerful eyes of the Death Gods that allow you to see a person's name just by seeing their face. Obtaining this eyes are dangerous however for you must sacrifice half of your life. If you aren't careful, you are going to find yourself in the curse realm quite a lot.. Supreme Death God: x50, your death god now gets x50 of what you get instead of x25, need to be at 35mil to obtain. This is a stage your Death God reaches after so many fights and so many killings. You need at least have killed two people with your Death Note (None NPC). You must also have slaughtered at least 100 more(NPC), and created a commotion that let’s people know that you are powerful. This will make your Death God far more powerful, now it will be able to open portals to any dimension and any planet, as well as bring you back to life every 250 posts.
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Post by Sisho Sono Shimo on May 19, 2011 3:07:45 GMT -6
Human (Alchemist): You start with basic alchemy, and three techniques that stick out from the rest, you start with 200,000 AL. You gain another significant alchemy technique for each 1mil AL you gain. As you know in alchemy equivalent exchange is involved so you can't just pull something out of the air for your attack, unless you have some powerful item with you. Your techniques are tricky and can catch anyone off guard as you can use the surroundings against your opponent. When you become a state alchemist you also earn a title depending on your alchemy type. The title will be decided by me or another staff member, and maybe you could mention some title to us and we could consider it. They don't have any special abilities such as flying, energy control, and sensing. x2 zeni each post.
Alchemists can also obtain the ability to perform alchemy without a transmutation circle, only needing to clap. To do this the Alchemist must either attempt to bring a person back to life with alchemy, or die themselves and go through the Gate of Truth and see the Truth. After this they will have the ability to do the transmutations without a circle. This will be looked at fairly strictly.
Skilled Alchemist/State Alchemist: x2 permanently, need 10mil. These Alchemists have learned much in he way of alchemy, and are much stronger than your average alchemists. x2 gain each post.
Expert Alchemist/Colonel: x5 permanently. Expert Alchemists have learned much of the ways of alchemy, and have advanced their skills to the point of almost perfection. Need 40 million power to gain. Gain x10 for each post.
Fuhrer/Master Alchemist: x5 permanently, need 250 mil to gain. These alchemist are the best of the best. While only few can recieve the position as Fuhrer, other alchemists can reach the same level as them but not have the same duty. Alchemist of this ability can create their very own chimera, a max of three of them, each one fifth of his own strength. With the philospher stone a alchemist of this caliber could even bring someone back from the dead, only one person for every 100 posts though. x50 gain each post.
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Post by Sisho Sono Shimo on May 19, 2011 3:08:37 GMT -6
Half-Demon: This is a cross between a human and a demon. They start with 400,000 pl. You usually maintain your human form and start with three techniques, gaining another for each 1mil pl you gain. You can turn into your demon form, only under special conditions. Usually if you are angered, separated from your demon sword, are backed into corner with no way of winning. Your demon blood flows through your veins, taking over, no more can you distinguish friend from foe, but your power doubles during this time. You can only hold this for 10 posts, anymore and you would loose total control, never being able to go back, your demon blood posioning your body. (This form is optional though, simply because if you were to chose this form you would become unable to gain a Bijuu, Majin, or Dragoon along with any other ability that give a temporary 2x boost in power.
Like a demon, you also get a custom demon sword. You however, being only a halfbreed, rely on your sword more than anything. As you grow stronger, so does your sword. You also can heal quickly, but you cannot regenerate, so if you lose an arm, it is gone. You can only fly, use energy, and feel powers if it is within your abilities, different kinds of half-demons have different abilities. You may be able to learn how to use energy and sensing, but flying is only a factor if it is within your structure.
Demon Sword Lvl 1: x5 , need 5mil pl. You unlock another ability to your sword, another specialty. It can vary widely since it is your own sword. It could change the looks, or maybe just the strength and power itself. .
Demon Sword Lvl 2: x10 , need 10mil pl. The next level of your sword, once again you gain another ability.
Demon Sword Lvl 3: x25, need 20mil to obtain. The next level of your sword, once again you gain another ability.
Demon Sword Lvl 4: x50, need 40mil pl. The next level of your sword, once again you gain another ability.
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Post by Sisho Sono Shimo on May 19, 2011 3:21:04 GMT -6
Part-Saiyan: This is a human that has a trace of saiyan blood in his veisn. The saiyan traits have been thinly spread through the years as those with saiyan blood in their body mate. Since this person is no longer a full blood saiyan, then some transformations are not offered to them, and yet others are. They start with 300,000 pl. They start with three techniques and gain another for each 1mil pl they earn. They can fly, use energy, and sense powers.
Oozaru: x10 pl, Start with this transformation, can be removed if you wish not to have a tail. It turns you into a giant ape under the full moon. You lose all control in this form, you can only control it once you reach 5mil.
Super Saiyan: x15 pl, need 10mil. Your hair turns golden and spikes up, if it already wasn't. Your eyes become a solid blue-green and your aura is now golden. your strength, power, and speed all increase.
Super Saiyan 2: x20, need 20mil. Your hair sticks up even more, becoming more defined. Your eyes, aura, and hair color are all the same. Lightning is now present in your aura however. Your power and speed increase even more.
Mystic: x25 permanently, need 30mil. A transformation that brings out your inner power, achieved by going through intense meditation which will allow you to unlock the powers of your previous transformations without the need to transform at all. These transformation causes you to lose Oozaru, Super Saiyan and Super Saiyan 2, but you are far more powerful now. Gain x25 per post.
Super Mystic: x2, need 1 bil. Your hair turns golden once again, like that of your super saiyan 2, but you are still mystic, you are a super mystic. Your abilities, power, strength, and speed are far superior than many others.
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Post by Sisho Sono Shimo on May 19, 2011 3:22:28 GMT -6
Soul Reaper: They start with 400,000 SP. They start with two kido spells and their zanpakuto. They can gain a new kido spell or technique for each 1mil SP they gain. Soul Reapers are souls that live in Soul Society, killing hollows and guiding souls to the after life. They can sense presences, cannot fly at first, and the only energy they can use is either from their zanpakuto spirit, or kido spells. Normal humans and beings cannot see them, only those with unnatural fighting levels can. Also when making a Soul Reaper, please be sure to include Zanpakuto description
Shikai: x25, need 20mil to obtain. The first stage of their zanapkuto, the releasing of it. this is when the Soul Reaper learns the name and personailty of their zanpakuto's spirit. Their sword usually goes through a transformation and gives them a new ability and a new way to attack. You can now learn the art of shunpo and use it to even glide and fly through the air upon mastering it.
Bankai: x50, need 40mil. This is the second and final stage of a Soul Reaper's zanpakuto. Not only does their sword take on a bigger transformation, but sometimes the Soul reaper themselves change a bit as well. this is a powerful transformation, achieved by only few Soul reapers, most are of the captain level in Soul Society.
True Bankai: x100 need 80mil(Optional). This is the true form of bankai given to the soul reapers that have now fully unlocked their powers. In True Bankai they have the power to unleash an attack of epic porportions that is rarely matched by outside forces. This unlike Bankai is almost impossible to achieve and it's power is legendary. This is given to those that have truly devoted themselves to the Soul Society and the ways of a Soul Reaper. Once this is obtained you cannot obtain Vizard. This is only able to be held for Three Post in all considering that it is mainly a "Big Bang" finisher. But considering it's power the attack is rarely ever countered. To increase the posts though, you must train with another True Bankai user and the maximum number of posts to use this attack is 15 posts when fully trained. Also if you choose True Bankai you cannot obtain any Bijuu, Curse Mark, Majin, Dragoon, etc. You also cannot become a Vizard after obtaining this level.
Vizard: x1.5 current PL. A vizard is one that was once a soul reaper who has awakened their hollow powers, granting them even more power and more potential than other soul reapers. His transformation is frowned upon in Soul Society, though accepted in the current days. Cannot have majin mark or bijuu when getting Vizard because of its power and because it awakens a hollow within your own body. You can become a Vizard at any point by undergoing Hollowification
Segunda Vizard: 100x need 100mil to obtain. A Vizard is a soul reaper that has obtained their hollow powers. In this process they go through a series of training and events that make them struggle to keep themselves on the verge of humanity. But as they gain power as a Vizard unfortunately they slowly begin to lose their humanly traits thus creating a second level of power for these Vizard. In this second level they look exactly like the Vasto Lorde but their mask takes up more of a beastly look. Their body becomes encased in a true heirro exactly like the Arrancar. In this second level of Vizard they lose all sense of humanity and go beserk. This form is only able to be held for ten posts. A Vizard must have their bankai and their mask both summoned before they can transform into this state, you cannot jump from this state while being in shikai or lower.
Hollowification: This is where the Soul Reaper goes through the process of obtaining their hollow powers by obtaining their hollow mask. Many different ways are possible, but training with other vizards, if you can find them, is the easiest. Once they obtain the hollow mask it is not over, for they have yet to learn to control it, or the hollow will control them. You can only hold it for five post at first, to hold it for longer and to control it better, you must train further against your inner hollow, and training with other vizards can aid the process.
This is a first come, first serve. The first five that reach Vizard or True Bankai can take it if they want and can trade in their Bijuu of Majin )(if they have it) for this.
Vizards: 1. 2. 3. 4. 5.
True Bankai: 1. 2. 3. 4.
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Post by Sisho Sono Shimo on May 19, 2011 3:23:37 GMT -6
Hollow: A hollow starts with 300k SP. Hollow's start with three abilities and gain another for each 1mil sp they gain. They are usually big and monstrous creatures, their faces covered by masks. They are lost souls that were devoured by fear, hate, and greed. They too are invisible to regular eyes, but can be seen by those with unnatural abilities. They can sense presences, fly only if they have wings, and the only energy they could ever use would have to involve cero. Hollows get stronger and evolve by consuming souls, soul reapers, and other hollows.
Gillian: x2 permanently, need 5mil. The gillian are large hollows, about three stories tall and cloaked in black. Their favorite past time is destroying, firing ceros, and devouring other hollows. You must eat at least five souls and five hollows to achieve this, most likely through a quest. x2 each post.
Adjuchas: x2 permanently, need 25mil. Smaller then gillians, but still large and powerful. They are smarter and faster and have much different looks than gillians. It usually reflects their true hollow nature as well, as to what they look like and what their masks look like. Need to have devoured a total of 15 souls and 10 gillians, most likely through a quest. x3 each post.
Vaste Lorde: x2 permanently, need 100mil. They are small, quick, and powerful demons. their body shapes almost like that of a humans, but they are far different than a human. Fierce and powerful, you would not want to tangle with a hollow of this level. Speed and strength unfathomed by other hollows. These are the deadliest and the leaders of hollows. Must have devoured 20 souls and 15 Adjuchas, most likely through a quest. x10 gain each post.
Arrancar: x3 permanently, need 400mil. An arranacar is a hollow who has gained its soul reaper powers and a zanpakuto of its own, making it far superior and more powerful than all the rest. It even looks more humanly now. Cannot have majin or bijuu, only first 5 can get. Still get x25 each post.
Shinigamization is when a hollow cracks its mask and rips it from its face, leaving only a small part of it behind. The hollow's body transforms, looking almost exactly like a human, but they still have the hollow's hole and a small part of their mask.
Resurreccion: x2 transformation, need 1.8bil. This is when the arrancar learns to release its zanpakuto's power. It resurrects the hollow's true powers, warping around their body and forming. It all depends what kind of hollow it is and what the release form of its zanpakuto can do.
Segunda Ressurreccion: x4 Transformation, need 2.3bil. This is when an Arrancar becomes fully intune with it's ability and unlocks the second stage of it's ressurreccion. Arrancar rarely ever obtain this ability for it's power is one to be reckoned with.
Ressureccion: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Segunda Ressureccion Arrancar 1. 2. 3. 4. 5.
Arrancar Abilities
Hollow Flash - Red energy blasts of negative energy.
Hollow Bullet - Arrancar's version of Hollow Flash. It is not as powerful, but it is 20 times faster.
Black Cavity - Allows you to open portals and travel freely from world to world.
Steel Skin - Spiritual power hardens your skin and allows you to be lest vulnerable to attacks, like a shield that cloaks your body.
Counter Membrane - Can Protect hollows, or trap someone in a shield of an alternate dimension, shield becomes weaker as time goes on so it can be broken eventually. At first though, it is impossible to break.
Inquiry Circuit - Ability to sense powers, works like a sonar, alternate to the soul reapers and vizards way to sense powers.
Resounding Revolution - Arrancer and Hollow version of Flash Steps, which is like teleporting quickly over very short distances.
Grand King's Cero - The arrancar draws blood from their hand and blast out a powerful blue blast, the ultimate cero. Exclusive to only Arrancar. Although Vizard can learn the original Cero attack.
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